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Bienvenidos a la web de ggTPM, clan que se dedica principalmente a jugar (mal) al LoL, aunque no le hacemos ascos a ningún juego; de hecho algunos han llegado a jugar al Magicka.
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Nuevo parche

trauma_team, Mar 29, 11 12:03 AM.

New Skins in the Store

  • Kennen M.D.
  • Firefang Warwick
  • Workshop Shaco

League of Legends v1.0.0.114

Due to difficulties containing Lee Sin's power within the design team, Lee Sin is delayed until April 1st to give us time to nerf him hard enough to stop one-shotting Jesse Perring all the time.

Caitlyn

  • Attack speed per level increased to 3 from 2.6
  • Yordle Snap Trap max trap count increased to 3 from 2

Dr. Mundo

  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively

Ezreal

  • Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards

Galio

  • Idol of Durand area of effect increased to 550 from 500

Garen

  • Base movement speed increased to 320 from 315
  • Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30

Jax

  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both

Karma

  • Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
  • Spirit Bond's leash range has been increased by a small amount
  • Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels

Katarina

  • Shunpo now prefers to target enemies over allies when your cursor overlaps both

LeBlanc

  • Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage

Maokai

  • Fixed a bug where Vengeful Maelstrom was reducing true damage

Nocturne

  • Made Shroud of Darkness shield brighter and easier to see

Pantheon

  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)

Poppy

  • Updated the shield texture on Paragon of Demacia
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.

Shen

  • Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
  • Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
  • Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed

Sivir

  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'

Soraka

  • Infuse now prefers to target enemies over allies

Urgot

  • Base health reduced to 526 from 546
  • Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
  • Fixed a bug where Terror Capacitor's slow was stacking
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage

Veigar

  • Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars

Items

  • Fixed a tooltip bug with Deathfire Grasp

General

  • Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters"
  • Fixed a bug where a clone with Madred's Razor / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
  • Turrets
  • Base turret attack speed increased to +30% from 20%
  • Turret base armor and magic resist increased by 10
  • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
  • Turret to champion damage increased by 5%
  • Slow Stacking penalty increased to 65% from 50%

Runes

  • Fixed a bug where Greater Mark of Might's tooltip was incorrect

Nuevo campeón

trauma_team, Mar 26, 11 12:21 PM.

A New Champion Approaches - Lee Sin, the Blind Monk Posted by ByronicHero on Thu, 2011-03-24 17:11

Lore:

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League’s High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League’s greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy’s entire village was obliterated by feedback from the ritual.

Lee Sin’s talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk’s only possessions.

“The actions of one may sunder the world, but the diligence of many may rebuild it.” -Lee Sin

Abilities:

Sonic Wave / Resonating Strike:

  • Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  • Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard / Iron Will

  • Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  • Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.


Tempest / Cripple

  • Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
  • Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.


Dragon's Rage (Ultimate)

  • Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.


Flurry (Passive)

  • After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

Nuevo parche

trauma_team, Mar 26, 11 12:15 PM.

Patch Preview - 1.0.0.114 Posted by Phreak on Fri, 03/25/2011 - 18:43

For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.

We added an extra maximum Yordle Snap Trap to Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.

Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard.

Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.

Finally, we’ve changed towers to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.

Epic fail

trauma_team, Mar 23, 11 1:35 AM.

Akali enfermera rebajada

trauma_team, Mar 21, 11 4:49 PM.
Tanto el campeón, Akali, como su aspecto de enfermera, se han rebajado en un 50%. El dinero obtenido por la venta de ambos será destinado de forma íntegra a la Cruz Roja para ayudar en lo posible a la catástrofe provocada por el terremoto de Japón.
Por si queréis ser solidarios :)
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